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Generally, this is for AI not for you, since every ship is usually defined by their size not class. Apart from special cases ofc carriers, resupply which have some requirements to fulfill on top of that.
I use it as way Ship (Distant Version) tell those ships role apart. My capital ships are kinda slow lumbering monsters, with plenty of armor, shields, various boosting techs and loads of boarding crews.
My tanks, Ship (Distant Version). Cruisers have the most firepower, but not a glasscanon. Destroyers are do-it-all ships, some design are mixed, some are used as a bombardement ships. Frigates are pure long range with ultra high speed and turning. Carriers are Ship (Distant Version) like capitals, but full of fighters and strong defense.
Last edited by Ri0Rdian ; 6 Jun, pm. Ahh thank you! That was a very good summary of how the AI treats the different classes. To summarize BlackAlpha, the ship classes exist to help the AI build ships appropriate to certain roles. The human player is free to use or ignore the ship classes at will. Exception: Carrier ships are specialized to use extra fighters. Resupply ships are specialized for resupply.
Note: The player AI automationif turned on, can automatically assign ships of certain classes to certain roles, as follows: Escorts will only escort civilians. Frigates and destroyers can both escort civilians and be automatically assigned to a fleet. Cruisers and capital ships are automatically assigned to a fleet. If the player AI automation is turned off, the player can freely ignore these restrictions. It might seem silly to have this many ship types, but due to the economy of ship maintenance, the complexity of ship combat, not to mention how insanely ships can be, having this many ship classes could Ship (Distant Version) considered quite conservative.
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Some geospatial data on this website is provided by geonames. The reason for the separate-but-identical roles is to simplify customization in Ship (Distant Version) automated construction planning - rather than having to analyze each design to guess how many to build and probably guess wronglythe percentages are set based on the designated role. Troop Transports are specifically designed to move ground troops from one planet to another, Ship (Distant Version), and as such requires either Standard Troop Compartments or Massive Troop Compartments to be built.
It does not actually require weaponry, but as a recommendation, most troop transport designs should include at least a minimal weapons outfit and Assault Pods. Carriers are specifically designed to carry large numbers of Fighters to the battlezone. Additionally, you must research Tactical Interceptors before you can build a Carrier. Note that you can choose to build a "Cruiser" that has a multitude of fighter bays - it just won't be considered a "Carrier" by the game, and will be limited to a normal vessel's size.
The Resupply Ship is a rather unique vessel with a number of requirements. Firstly, you have to research Accelerated Construction. Sign In Don't have an account?
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