That is where our story begins…. Revision Notes: Welcome to Digital Demons revised edition of Digital Demons. If things go as I hope them to, Digital Demons, then this edition should provide a better reading experience than the first edition. In the edited edition's notes, I shall be detailing any major changes made to the chapter's progression. Things such as grammar and spelling shall be addressed, but I won't be detailing them, since they're fairly mundane.
As for this, the prologue, a reviewer pointed out to me that I forgot to differentiate between the regular mega level Digimon, and the God-class status of the Demon Lords and Benevolent Masters. Story Story Writer Forum Community. Eons after the creation of the Digital World and a war that nearly destroyed it, an Ancient Evil resurfaces.
Can seven mere children stand against the seven Demon Lords? Revised Version Complete. Thank you all for taking the time to read this revised edition; I hope you all enjoy it. Prologue: Zeroes and Ones 2. The Children of Virtue 3. To the Digital World 4. The Sacrifice 5. Out of the Frying Pan 6. No One Wants to Fight 7. The Breaking of Betamon 8. By a Thread 9. A Bug in the Plan Three's a Crowd A Matter of Strength The Prophecy Keeper A Rock and a Hard Place A Tangled Web Breaking the Limits Shallow Victory Troubled Times Gathering Darkness Thirst for Vengeance Fellangemon's Folly Character abilities are governed by Mantra Grids, a system where Mantras are bought using the in-game currency Macca, then mastering them using Atma Points gained from defeated enemies.
The maximum number of abilities that a character can learn is eight. If two or more characters equip a certain ability, they can perform a stronger version of it through a combo. Each character can learn abilities from one of four categories: Physical, Magic, Shield and Auto. The Digital Devil Saga games use a turn-based battle system, with three allied characters fighting in battle. Both player characters and enemies are governed by a mechanic called the Press Turn system: each character has a symbol representing a turn.
The character can forfeit a turn to allow the next character an action; turns cannot be passed more than once. If an enemy's weakness is exploited or a character lands a critical hit, an extra turn is gained; if a character resists an attack, a turn is lost. A human character can perform a combo with one in demon form. Ice and Lightning magic have a chance of causing the "freeze" and "stun" status, while Expel magic reduces an enemy's hit points by a certain percentage, and Death magic causes an instant kill.
Status magic can inflict status effects on enemies. Each time a character's experience level raises, they receive stat boosts. While the protagonist can assign stat points at will, the other main characters each have certain specializations.
Money is also dropped, which can be used to buy supplies from merchants. If an enemy is "frightened", the amount of Atma is further increased. Characters can also be afflicted with a status ailment if they overeat.
Fitting different gems dropped from defeated enemies granting specific stat boosts and effects. Effects range from granting free status buffs on the player party to casting ailments on enemies. The first Digital Devil Saga takes place in the Junkyard, a combat simulator program divided between six tribes where it always rains: the Embryon, Vanguards, Solids, Maribel, Brutes and Wolves.
Each tribe holds a particular territory, and initially are devoid of emotions: the only common ground is a great tower at the Junkyard's center called the Karma Temple, which acts as a meeting place for all the tribe leaders. The following game is set on Earth, which has been devastated by a phenomenon known as the "Black Sun", a manifestation of God's anger.
The survivors of humanity are ruled by the Karma Society. All the main characters barring Cuvier become infected with the demon virus, a condition that causes them to turn into demonic beings and lust after human flesh. During a border skirmish between the Embryon and the Vanguards, a demon virus is introduced that infects everyone in the Junkyard: branded with a mark representing their " Atma " and gradually awakening to basic emotions, the people of the Junkyard must devour their foes to satiate their demonic hunger or risk going berserk.
Sera, a so-called cyber shaman, arrives suffering from amnesia and is taken Digital Demons by the Embryon, Digital Demons, revealing herself capable of calming their hunger with her singing. The Embryon first become conscious of their new powers when they meet the surviving Vanguard: during their time there, they are forced to kill the Vanguards' leader Harley. Serph is then summoned to the Karma Temple along with the surviving tribe leaders.
Once they are assembled there, a female being calling itself Angel orders the tribes to conquer their neighbors and ascend the Temple's tower to " Nirvana ", bringing Sera as proof of their achievements. The Embryon decide to ally with the Maribel as a means of defeating Digital Demons stronger tribes. After gaining the trust of the Maribel's leader Jinana, they are betrayed by her second-in-command Bat, who allies with the Brutes along with the Solids' leader Mick.
Jinana, having Digital Demons to eat as she needed to, goes berserk and must be killed. The Solids then capture Sera, leading the Embryon into a fight to the death against Mick. They also successfully trick the Brutes' forces and Bat into a booby-trapped ship, killing them.
During this time, the Wolves are subdued by the Brutes, whose leader Varin has awakened memories of a former life where he was known as "Colonel Beck", and unsuccessfully attempted to persuade Angel to release him from the Junkyard. With help from the Wolves' deposed leader Lupa, the Embryon infiltrate the Brutes' castle, but Lupa is killed after going berserk.
Later, the Embryon end up fighting Varin, who accuses Sera of being a monster before he dies. Sera regains her memories and runs to the Karma Temple with the Embryon in pursuit. There, Sera faces the human form of Angel, who threatens to delete the Junkyard with a computer virus if Sera does not return to the real world with her.
The Embryon arrive and successfully fight Angel, but in the process release the computer virus. The Embryon, Sera and Angel only just escape as the Junkyard is destroyed. In Digital Devil Saga 2the Embryon appear in the real world, which is slowly being destroyed by the Black Sun: the only ones able to survive the sun's rays are those infected with the demon virus. With the help of Roland and a young boy named Fred, the group infiltrate the Karma Society's building.
While they attempt to rescue Serah, Angel plans to subvert Cuvier and use the demon virus to create a society ruled by the strong. The Embryon are also faced by Heat, who is working with Cuvier on the promise of Sera's safety. In the process, both Roland and Argilla are killed by a powerful demon. The Karma Society was founded to study God, who was losing his faith in humanity due to their behavior.
Sera was the only survivor of a group of children with the ability to communicate with God. To hide from the pain of the experiments, Sera created an artificial environment populated by benign versions of Karma Society staff: this environment was redesigned to become the Junkyard and the artificial beings would become its five tribes.
The original Serph manipulated Sera and his team for his own ends while the original Heat attempted to protect her. The original Serph was overwhelmed by a flood of data and became a demon before being killed. Sera then decides to head for a secondary Karma facility to communicate with God: on the way, Gale dies defeating Angel, and Cielo sacrifices himself so Sera and Serph can reach the transmission site.
As Sera begins transmission, the base is destroyed, killing her and Serph. Their data travels to the sun—the physical manifestation of God—and merges into a new being called Seraph.
Aided by the data avatars of the Embryon, Seraph confronts God, fighting an avatar of him to prove humanity's worth. At the game's end, it is shown that the Embryon, Angel, and aspects of Sera and Serph have reincarnated, with a grown Fred acting as their caretaker. Production on the initial Digital Devil Saga started prior to the beginning of active development on Shin Megami Tensei: Nocturne in During production, it was known under the working title New Goddess.
The design director was Makoto Kitano, while the movie director was Ichiroh Itano, a noted anime director. The original story was written by Japanese novelist Yu Godai. She was contacted in by Atlus through her then-publisher Kadokawa Shoten about collaborating on a video game scenario, something entirely new to her.
Her submitted proposal for Digital Devil Saga was accepted, and she temporarily moved to Tokyo to work with Atlus on refining the project.
Ultimately, due to a number of factors including health problems and disliking living in Tokyo, Godai left the project. Due to characters having dialogue in the field, the team needed to have extensive notes prepared.
Production of Digital Devil Saga 2 began immediately after the release of the first game. To tease it prior to its official announcement, a large number of unfinished plot threads and vague hints relating to the main characters' previous lives were incorporated into the first game. For Digital Devil Saga 2the team expanded upon the systems implemented in the first game. Due to extra features added, the team sometimes felt that they could not fit it all on a single disc.
The main priority was to ensure smooth motion and a quick transfer into battles and cutscenes. The game's setting was inspired in Satomi's mind by the frequent reporting of natural disasters and outbreaks of diseases around the world. Another theme he incorporated was the inherent contradiction of wanting to avoid violence while being forced to fight others in order to survive. According to Satomi, while the first game's motif was "rain", the second game's was "sun". The team used player feedback from the first game's systems to make their adjustments.
The character and demon designs were done by regular series artist Kazuma Kaneko. The uniforms signified their eternal conflict within the Junkyard. To help bring individuality to the main characters, Kaneko create slight variations in them, such as giving them hoods or capes. The grey tribal uniforms were created so the main characters' key colors would stand out.
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